Project Overview
"Sherlock Golm's" is a puzzle game in top view. The player can put actions in a timeline by drag and dropping them. These actions will make one of the two golems are both move or rotate.
Using those actions and taking into account the effects of the tiles you will need to make the golems reach their resting tiles.
Using those actions and taking into account the effects of the tiles you will need to make the golems reach their resting tiles.
My Contribution
This was a game jam of 3 days. We were 5 developpers and I was in charge of the programing alone.
I had to create a tiling system and a lot of UI actions for this project. While not used in the game I also developped a pathfinding Behavior that let the player move its golem to the targetted tile in a minimum amount of movements.
I had to create a tiling system and a lot of UI actions for this project. While not used in the game I also developped a pathfinding Behavior that let the player move its golem to the targetted tile in a minimum amount of movements.
UI And menus
I created a lot of script handling UI movements and actions in Unity for this game.
I also worked on scripts to make the integration of UI Elements and the integration of the tiles easier.