Project Overview
Tera-Bot is a construction game in which the player can create platforms and change the topography of the terrain wherever he goes.
By changing the world around him, the player procedurally generates environnemental objects.
By exploring, the player can find hidden items that
customize the world he built.
By changing the world around him, the player procedurally generates environnemental objects.
By exploring, the player can find hidden items that
customize the world he built.
My Contribution
The project was made in the span of five months by 4 Game designers from ican .
I was in charge of leading the project, the programmation, the game design and the documentation.
I was in charge of leading the project, the programmation, the game design and the documentation.
UV MAPPING And Batching
During the developpement of Tera-Bot we had a lot of issues with performances. After looking through the profiler we found out that changing the materials of the ground created new batches.
In order to optimize the batching I changed the coloring method to UV mapping. Every cube has the same material with a gradient texture containing all the possible colors for the cube.
Depending on the height of the cube I set the UV coordinates of each cube to the corresponding color.
Chaos Balls Effects